Rage

This page covers both Rage meters and Rage Attacks, but is not a comprehensive list of Rage attacks. For those, please go to the designated character's page.

Rage
Rage is a fairly straightfoward mechanic. Whenever an enemy attacks a character, the character gets a small boost to their rage meter. When the character has a certain level of rage, they can unleash a Rage Attack. The main exception is Dance Knight, whose Pump Up ability raises SP and Rage. Also, Dance Knight is the only character in Welcome to Chaos City who requires SP and Rage for his SP attacks.

There is currently no way to boost rage outside of being hit or Dance Knight's Pump Up.

Rage Attacks
Rage is a straightforward mechanic; Rage attacks are not. Rage Attacks (RA) are strong attacks, sometimes with side effects not easily found (such as Hex's Fire Wall which hits all foes, or Scar-Lett's Healing ability). However, this comes at a cost; after using a RA, the character is debuffed for a few turns. (To counter this, use Morphine) On Kongregate, VasantJ himself has described RAs as being intended for use as finishing attacks for encounters.

Some RAs have a negligible debuff, others are crippling. Take Hex as an example: Hex has Lifesteal, which requires 10 rage points and debuffs Luck. Luck is needed for hitting, but is not much of a problem unless the player uses Lifesteal several times in a row. As such, Lifesteal is somewhat spammable. Hex also has Fire Wall, which damages all foes, requires a lot of Rage Points, and greatly debuffs Agility. Given that Hex's main perk is his speed and that speed is needed to remove the debuff, Fire Wall has a terrible debuff and should be used towards the end of battle when foes are weakened.